Commission Painting and Pricing

Yes, I do take commissions.

Infantry are $15 a model, regardless of size, up to 32mm round base.
Large Infantry and Cavalry are $30 a model, up to 50mm round base.
Extra Large Infantry are $45 a model, up to 60mm round base.
Vehicles are based on size:
$150 for 40k dread sized (60mm base)
$200 for 40k Rhino chassis or similar, smaller fliers (Storm Talon)
$400 for 40k Land Raider, larger fliers (Storm Raven).
Forge World and Collossals - prices vary

These prices include all assembly and basing. If you already have models assembled, primed, or want to do the basing yourself, please contact me and we can talk about reducing the price.

What you get for your money - models will be cleaned of any mold lines and flash, assembled, primed, painted, based, and matte varnished for protection. Will always be beyond the 3 color minimum for tournaments, and will include the little details that we all want. I will paint an army for you that I would be proud to play with myself. I will do custom color schemes, as well as traditional "from the book" schemes. I only have one level, and that is fully painted.

About Me

I paint models and have been doing it since I was 12. Over the years I have learned tons of tricks and painted loads of models. I have ran a very successful Miniatures studio, and owned a Retail Game Store. After closing those, I decided to get a little smaller with the operation and I am back to a one man show.

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9/17/16

Death Guard Legion, Post #2

Well, I finished off the 15 man Tactical Squad, and it looks great!



I am not weathering these at all, as I will already have a dirty legion with the Ultramarines (yeah, I know, go figure).

So squad number two was assembled this morning.  I assembled a 5 man Legion Tactical Support Squad.



If you remember in post #1, I talked about Chem Munitions.

"Chem-Munitions:
Flame weapons taken as part of a Death Guard force may be upgraded to special issue Chem-Munitions for their flame weapons (flamers, hand-flamers, heavy flamers, combi-flamers, or Flamestorm cannon) at no additional cost.

If this upgrade is taken, all eligible weapons in a unit (or on a chosen vehicle) are upgraded, and this should be noted on the army list.

Weapons with the Chem-Munitions gain both the Shred and Gets Hot! special rules.

So that makes this a 5 man unit of walking death - Shred allows a reroll on failed To-Wound rolls. Gets Hot means that the weapon can overheat on a To hit Roll (or special check roll) of a 1.  Flamers ignore cover, and have Wall of Death. Wall of Death is a shooting attack made as a response to getting charged.  Normal shooting weapons hit on a 6, but Wall of Death auto-inflict d3 hits if "a Template weapon fires Overwatch".  This squad represents 5d3 hits if the unit is charged in combat.  A great speedbump unit. I pilfered some of the BaC marines I had for a few extra models in my Deathwatch Army (including a Heresy Era Black Shield) so I will have to settle for 8 marines in this squad.

I also assembled a Mortis Pattern Contemptor Dreadnought.


The Contemptor from Battle of Calth box comes with 2 ranged weapon options, a multimelta, and a kheres patter assault cannon, and then a single left side option of a powerfist.  I assembled the powerfist, and then, using my razor saw, cut the powerfist off, right above the elbow joint.  I then assembled a spare kheres assault cannon I had and did the same.  I glued the kheres to the power fist upper arm. I dug through my bits box, looking for something to use as a havoc launcher, and found an old Chaos Space Marine vehicle havoc launcher.  After a bit of fiddling with it, I thought it looked good, and attached it.  Probably should have popped a magnet into each of them, but hindsight, 20/20, you know how it goes.

In game terms, lots of firepower here with overlapping ranges that is capable of being a threat to lighter tanks, aircraft, and infantry in general that are not terminators. But even terminators will lose a few wounds in all probability due to the sheer rate of fire this Contemptor is able to pump out. Little not to like here!

Last conversion item of the day will be Section Leader Crysos Mortug.


He's a Centurion level character that is also a L1 psyker.  Seems to be a pretty tough customer, and it was pretty fun to hack up that BaC Chaplain to make him.  I swapped on a combi-flamer and powersword, and cut off his headcrest.  In his fluff, he was sent to Istvaan because he was an undesirable, so he fits with the list I have put together so far.

If I can get both of these units and the character painted today, I will be at roughly 765 points painted, with a planned 1500 point list.

The Ultramarines have grown out of control, so I have to get that list all figured out, once I have the Deathguard all done up.

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