Anyone that knows me or has visited my modeling area knows I have a pretty deep bits box. Granted, it's not quite what it used to be, but it is quite impressive. Impressive enough to pull a 1700 point Marine army out that is partially painted. But these are not the Wolves I speak of. In putting together my list and assembling my Grey Hunters, I found that I have quite a few Wolf bits left over. I had 2 of the old school Wolf sprues also. In fishing through my remaining bits, I was able to fish up a few Marines and breathe new life into them.
I threw together a Wolf Guard Battle leader with the super cool 2 handed Frost Axe and used on of the Wolf Head Helms. I'll have pics of him up in the next few weeks. Tonight, after completing some math homework, I decided to rummage around and see if I could whip up a few more Wolves, to be used as Wolf Guard, or as Leaders I can swap in and out.
First guy to get a face lift was my left over Deathwatch Commander from an old Marine Army I had from about 10 years ago. Standard Marine with Deathwatch bits on him. Paint over the black armor in my new gery scheme, spruce up the metallics, and even threw on some wolve bits, and BLAM! Got a second Wolf Guard.
Currently up tp 2 Wolf Guard
After rummaging around I found the parts to make 2 more. Founda set of running legs from the assault marine sprue and used the 2 handed frostaxe as a quick thunderhammer conversion with the new TH part on the wolf sprue. Had a Company Champion head for this guy, a few assorted Wolf bits and assembled a pretty cool looking WG. Found another set of standard legs, and threw a bunch of wolf bits on, power fist and bolter, and now up to 4 WG!
Lukas the Trickster.
Dave H gave me a new Lukas in blister, but try as I might, could not bring myself to actually use him as the trickster. Liked the body too much, but the plasma/wolfclaw had to go. Switched out to a new plasma Pistol and Frost Sword from the new Wolf sprue, and added a normal backpack, and I now have 5 WG.
So, just out of the 1 Wolf Pack box and bits I had already, I was able to create:
Converted Rhino with cool wolfy bits
Wolf Lord
5 x Wolf Guard with different weapon combos
10 x Grey Hunters
600 points with Wargear. Not too shabby.
Still have the stuff to convert 5 scouts to Wolf Scout out of the remaining Wolf Pack Bits - hopefully see some of these for Christmas
11/26/09
11/21/09
Woot - Saturday gaming and Space Wolves
Got to get a game in today. Timothy provided a rather stout Noise Marine army list, but the changes I made to the Ork list made a ton of improvements to the playability of the greenskins. Large units are great except they are unruly and hard to maneuver. Switched to 12 man units and this helped as it allowed me to better spread out my troops to either react of hunt down objectives. The Psyker didn't do much, but I think i under played him. warboss and nobz with a painboy is just broken.......
So anywhoo - After the game Timothy and I talked about our proposed trade deal and realizing the volume of what I had laying around for Chaos Marines, we brokered a better deal for me. 1 truck and 1 wolf pack box for the 10 man Chaos Squad, Possessed, 3-5 spawn, and a partially Defiler - oh yeah and all of the chaos bits I had laying around. Plus the partially painted lord I worked on last year and never finished. A good deal for him, but good for me too.
Had already put together the list I wanted to play, but decided to change it up a bit as I was not too hot on the drop pods idea. I chose, instead to field only 1 Grey Hunters pack, and was able to build the Wolf Lord with Wolf Claws and the 10 man unit of Grey Hunters out of what I had. Took the partially painted Rhino that I had laying around and painted it up for my soon to be Wolves Army.
Here is my Wolf Lord - Bjorn Russvik
I stuck with a grey color scheme instead of a Shadow grey color scheme like the other wolves I have seen. I used Iron Hull Grey (P3) as the base.
So anywhoo - After the game Timothy and I talked about our proposed trade deal and realizing the volume of what I had laying around for Chaos Marines, we brokered a better deal for me. 1 truck and 1 wolf pack box for the 10 man Chaos Squad, Possessed, 3-5 spawn, and a partially Defiler - oh yeah and all of the chaos bits I had laying around. Plus the partially painted lord I worked on last year and never finished. A good deal for him, but good for me too.
Had already put together the list I wanted to play, but decided to change it up a bit as I was not too hot on the drop pods idea. I chose, instead to field only 1 Grey Hunters pack, and was able to build the Wolf Lord with Wolf Claws and the 10 man unit of Grey Hunters out of what I had. Took the partially painted Rhino that I had laying around and painted it up for my soon to be Wolves Army.
Here is my Wolf Lord - Bjorn Russvik
I stuck with a grey color scheme instead of a Shadow grey color scheme like the other wolves I have seen. I used Iron Hull Grey (P3) as the base.
Used a mix of standard Marine parts (legs and from of torso), old school Wolves kit (Backpack and torso back), and new Wolves kit (arms, should pad, belt device and helm)
The new kit came with this killer helm. There are 2 of them in the New Wolves Kit. Seeing as I need 3 more wolf pack boxes to complete the army, I am going to hang onto the rest to make an IronWolf Guard unit for larger games down the road.
Interested to see how this list will play out. Not a lot of flavor, other than a Space Wolf Armored Spearhead, but hey, It'll hit like a hammer
1750 Pts - Space Wolves Roster - Unnamed
HQ: Wolf Lord (1#, 215 Pts)
1 Wolf Lord @ 215 Pts
...in Power Armour
1 Wolf Lord in Power Armour @ [215] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Belt of Russ; Wolf Tail Talisman; Wolftooth Necklace; Wolf Claw (x2); Acute Senses; And They Shall Know No Fear; Counter-attack; Eternal Warrior; Independent Character; Saga of the Bear
Elite: Wolf Scouts Pack (5#, 115 Pts)
5 Wolf Scouts Pack @ 115 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Scout Armour; Close Combat Weapon (x5); Bolter (x2); Meltagun; Plasma Pistol (x2); Acute Senses; And They Shall Know No Fear; Behind Enemy Lines; Counter-attack; Infiltrate; Move Through Cover; Scouts
Troops: Grey Hunters Pack (11#, 245 Pts)
9 Grey Hunters Pack @ 245 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x8); Bolter (x7); Close Combat Weapon (x9); Meltagun; Plasma Pistol; Power Fist; Meltagun; Acute Senses; And They Shall Know No Fear; Counter-attack; Rhino
1 Grey Hunter w/ Power Fist @ [40] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x1); Bolter (x1); Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack
1 Rhino @ [50] Pts
Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Extra Armor; Storm Bolter
Troops: Blood Claws Pack (15#, 375 Pts)
13 Blood Claws Pack @ 375 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x10); Close Combat Weapon (x13); Plasmagun; Plasma Pistol; Power Fist; Plasmagun; Lukas the Trickster; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong
1 Blood Claw w/ Power Fist @ [15] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x1); Power Fist; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong
1 Lukas the Trickster @ [140] Pts
Unit Type: Infantry; Pelt of the Dopplegangrel; Power Armour; Wolf Tail Talisman; Wolftooth Necklace; Plasma Pistol; Wolf Claw; Acute Senses; And They Shall Know No Fear; Counter-attack; Rebellious; The Last Laugh
Troops: Blood Claws Pack (15#, 250 Pts)
14 Blood Claws Pack @ 250 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x11); Close Combat Weapon (x14); Plasmagun; Plasma Pistol; Power Fist; Plasmagun; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong
1 Blood Claw w/ Power Fist @ [15] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x1); Power Fist; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong
Heavy Support: Land Raider Crusader (1#, 275 Pts)
1 Land Raider Crusader @ 275 Pts
Unit Type: Vehicle (Tank); Frag Assault Launchers; Power of the Machine Spirit; Searchlight; Smoke Launchers; Extra Armor; Multi-Melta; Hurricane Bolter (x2); Twin Linked Assault Cannon
Heavy Support: Land Raider Crusader (1#, 275 Pts)
1 Land Raider Crusader @ 275 Pts
Unit Type: Vehicle (Tank); Frag Assault Launchers; Power of the Machine Spirit; Searchlight; Smoke Launchers; Extra Armor; Multi-Melta; Hurricane Bolter (x2); Twin Linked Assault Cannon
Total Roster Cost: 1750
HQ: Wolf Lord (1#, 215 Pts)
1 Wolf Lord @ 215 Pts
...in Power Armour
1 Wolf Lord in Power Armour @ [215] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Belt of Russ; Wolf Tail Talisman; Wolftooth Necklace; Wolf Claw (x2); Acute Senses; And They Shall Know No Fear; Counter-attack; Eternal Warrior; Independent Character; Saga of the Bear
Elite: Wolf Scouts Pack (5#, 115 Pts)
5 Wolf Scouts Pack @ 115 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Scout Armour; Close Combat Weapon (x5); Bolter (x2); Meltagun; Plasma Pistol (x2); Acute Senses; And They Shall Know No Fear; Behind Enemy Lines; Counter-attack; Infiltrate; Move Through Cover; Scouts
Troops: Grey Hunters Pack (11#, 245 Pts)
9 Grey Hunters Pack @ 245 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x8); Bolter (x7); Close Combat Weapon (x9); Meltagun; Plasma Pistol; Power Fist; Meltagun; Acute Senses; And They Shall Know No Fear; Counter-attack; Rhino
1 Grey Hunter w/ Power Fist @ [40] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x1); Bolter (x1); Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack
1 Rhino @ [50] Pts
Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Extra Armor; Storm Bolter
Troops: Blood Claws Pack (15#, 375 Pts)
13 Blood Claws Pack @ 375 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x10); Close Combat Weapon (x13); Plasmagun; Plasma Pistol; Power Fist; Plasmagun; Lukas the Trickster; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong
1 Blood Claw w/ Power Fist @ [15] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x1); Power Fist; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong
1 Lukas the Trickster @ [140] Pts
Unit Type: Infantry; Pelt of the Dopplegangrel; Power Armour; Wolf Tail Talisman; Wolftooth Necklace; Plasma Pistol; Wolf Claw; Acute Senses; And They Shall Know No Fear; Counter-attack; Rebellious; The Last Laugh
Troops: Blood Claws Pack (15#, 250 Pts)
14 Blood Claws Pack @ 250 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x11); Close Combat Weapon (x14); Plasmagun; Plasma Pistol; Power Fist; Plasmagun; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong
1 Blood Claw w/ Power Fist @ [15] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x1); Power Fist; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong
Heavy Support: Land Raider Crusader (1#, 275 Pts)
1 Land Raider Crusader @ 275 Pts
Unit Type: Vehicle (Tank); Frag Assault Launchers; Power of the Machine Spirit; Searchlight; Smoke Launchers; Extra Armor; Multi-Melta; Hurricane Bolter (x2); Twin Linked Assault Cannon
Heavy Support: Land Raider Crusader (1#, 275 Pts)
1 Land Raider Crusader @ 275 Pts
Unit Type: Vehicle (Tank); Frag Assault Launchers; Power of the Machine Spirit; Searchlight; Smoke Launchers; Extra Armor; Multi-Melta; Hurricane Bolter (x2); Twin Linked Assault Cannon
Total Roster Cost: 1750
11/7/09
Saturday gaming
Another Saturday gaming session come and gone, and lets just say I was back at the modeling table tonight.
Game 1 - Shane's Salamanders
Objective mission - Dawn of War
I'll start off by saying Shane's army is a ded shooty army to play against. Three Predator Annihiltors with sponson HB are a real bitch when all of you units can only get a 4+ armor save. Lets just say that the Pred killed a ton of orks. All in all, a good game, just found some real bad gaping holes in my lists battle plan. First - not enough power claws. Spent a lot of time not doing anything because I could not hurt armor, or land tons of hits, but no wounds because of the 3+ armor save. Second - Lots of Deff coptas are great at zooming around, shooting at things, but the points would be better spent on boyz in trukks. Third - battlewagons are worthless as firesupport. At least if they do not have a Killkannon. With Ork ballistic skill stick at 2, hitting with Zzap guns is next to impossible, and the heavy bolters almost seem like a waste. So the killkannon, although it scatters, is the best way to get some much needed support onto the table.
Game 2 - Timothy's Khorne CSM Army
Spearhead - Kill points
The Koptas did more in this game, but more because Timothy had a CC equiped dread fire frenzy three tuns in a row. Again, battlewagons = useless without the Killkannon. I did hit stuff with the zzapguns this time, but alway failed to penetrate or wound. Turn 1 though, killed about 5 CSMs with 1 shot of the Kannon. Other than that, game went as expected. Total Bloodbath as Khorne got his skulls for the day. I lost based on KP because I had more units than he did. 10 KP to his 7. With orks, it's hard to keep units alive to prevent those KPs at the end of the game.
In review, my freshly converted BaneBlades drew some stares and lots of compliments and I was pretty happy with the way they have performed, except for weapon choices. Dave was there and gifted me with a Ork Nob with a Waaargh Banner - Awesome model, but as I have one converted already, I had another plan in mind for him. With some minor snipping and clipping, hacking and filing, I was able to make a pretty spiffy looking Wierdboy (Wizbang) Tried out a new trick to making spun copper cables, and he has them running everywhere. MAde sure i have plenty of Power Klaws!
Re-tuned the army list to make it a bit more flexible and easier to manipulate the battlefield.
Game 1 - Shane's Salamanders
Objective mission - Dawn of War
I'll start off by saying Shane's army is a ded shooty army to play against. Three Predator Annihiltors with sponson HB are a real bitch when all of you units can only get a 4+ armor save. Lets just say that the Pred killed a ton of orks. All in all, a good game, just found some real bad gaping holes in my lists battle plan. First - not enough power claws. Spent a lot of time not doing anything because I could not hurt armor, or land tons of hits, but no wounds because of the 3+ armor save. Second - Lots of Deff coptas are great at zooming around, shooting at things, but the points would be better spent on boyz in trukks. Third - battlewagons are worthless as firesupport. At least if they do not have a Killkannon. With Ork ballistic skill stick at 2, hitting with Zzap guns is next to impossible, and the heavy bolters almost seem like a waste. So the killkannon, although it scatters, is the best way to get some much needed support onto the table.
Game 2 - Timothy's Khorne CSM Army
Spearhead - Kill points
The Koptas did more in this game, but more because Timothy had a CC equiped dread fire frenzy three tuns in a row. Again, battlewagons = useless without the Killkannon. I did hit stuff with the zzapguns this time, but alway failed to penetrate or wound. Turn 1 though, killed about 5 CSMs with 1 shot of the Kannon. Other than that, game went as expected. Total Bloodbath as Khorne got his skulls for the day. I lost based on KP because I had more units than he did. 10 KP to his 7. With orks, it's hard to keep units alive to prevent those KPs at the end of the game.
In review, my freshly converted BaneBlades drew some stares and lots of compliments and I was pretty happy with the way they have performed, except for weapon choices. Dave was there and gifted me with a Ork Nob with a Waaargh Banner - Awesome model, but as I have one converted already, I had another plan in mind for him. With some minor snipping and clipping, hacking and filing, I was able to make a pretty spiffy looking Wierdboy (Wizbang) Tried out a new trick to making spun copper cables, and he has them running everywhere. MAde sure i have plenty of Power Klaws!
Re-tuned the army list to make it a bit more flexible and easier to manipulate the battlefield.
11/5/09
2nd looted BaneBlad converted
So I finished the conversion on the second looted BaneBlade I will be using for my battlewagons. First thing - plastic is a lot easier to work with than resin by far. This model is based on the new plastic BaneBlade kit. I did the mockups just like I did for the ForgeWorld BaneBlade, but I wanted to have more space to stow more 'Ard Boyz on. I formed the armor plates on the sides with a combination of plastic and FW resin Land raider and Rhino doors rounded up from out of my bits box. The platforms are made out of plasticard with the wire form for drywall patch anchored to it. I had played with trying to throw some crafted rivets on the armor plates, but after cluttering the armor plating up, it looked just fine. Will be cool to see this thing on the table this weekend!
11/1/09
Gaming yesterday
Well after browbeating Corey into getting 1750 points of Marines together out of my bits box, we headed up to Empire to game. We were both a little under the weather as Corey had hung out and help me deal with a very sick little boy the night before.
First game - Take and Hold Spearhead. Corey was totally handicapped on this mission. Only 1 unit is mounted. It was a bloodbath of course and I learned a new respect for Vanguard Assault Marines. He was totally scared of my converted Baneblades until he blow one up 1st turn. He then engaged the Nobz and Warboss with his Vanguard squad....The game ended up as a tie as I could not kill all of the marines in his objective, and he got no where close to my objective.
2nd game - Dawn of War with objectives to secure. I won this one, as I was able to get my units into a position to hold objectives early, and Corey was left scrambling to get his troops out to objectives. Having a very fast army afforded me with the option of racing units over to contest objectives, even though I could not hold them.
On a side note, The wartraks performance was abyssmal. Those things cannot bring enough guns to bear to make them effective, and are too weak to be a front line unit, so will work more Deff Koptas into the list as the units I used yesterday were fantastic!
First game - Take and Hold Spearhead. Corey was totally handicapped on this mission. Only 1 unit is mounted. It was a bloodbath of course and I learned a new respect for Vanguard Assault Marines. He was totally scared of my converted Baneblades until he blow one up 1st turn. He then engaged the Nobz and Warboss with his Vanguard squad....The game ended up as a tie as I could not kill all of the marines in his objective, and he got no where close to my objective.
2nd game - Dawn of War with objectives to secure. I won this one, as I was able to get my units into a position to hold objectives early, and Corey was left scrambling to get his troops out to objectives. Having a very fast army afforded me with the option of racing units over to contest objectives, even though I could not hold them.
On a side note, The wartraks performance was abyssmal. Those things cannot bring enough guns to bear to make them effective, and are too weak to be a front line unit, so will work more Deff Koptas into the list as the units I used yesterday were fantastic!
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