Another Saturday gaming session come and gone, and lets just say I was back at the modeling table tonight.
Game 1 - Shane's Salamanders
Objective mission - Dawn of War
I'll start off by saying Shane's army is a ded shooty army to play against. Three Predator Annihiltors with sponson HB are a real bitch when all of you units can only get a 4+ armor save. Lets just say that the Pred killed a ton of orks. All in all, a good game, just found some real bad gaping holes in my lists battle plan. First - not enough power claws. Spent a lot of time not doing anything because I could not hurt armor, or land tons of hits, but no wounds because of the 3+ armor save. Second - Lots of Deff coptas are great at zooming around, shooting at things, but the points would be better spent on boyz in trukks. Third - battlewagons are worthless as firesupport. At least if they do not have a Killkannon. With Ork ballistic skill stick at 2, hitting with Zzap guns is next to impossible, and the heavy bolters almost seem like a waste. So the killkannon, although it scatters, is the best way to get some much needed support onto the table.
Game 2 - Timothy's Khorne CSM Army
Spearhead - Kill points
The Koptas did more in this game, but more because Timothy had a CC equiped dread fire frenzy three tuns in a row. Again, battlewagons = useless without the Killkannon. I did hit stuff with the zzapguns this time, but alway failed to penetrate or wound. Turn 1 though, killed about 5 CSMs with 1 shot of the Kannon. Other than that, game went as expected. Total Bloodbath as Khorne got his skulls for the day. I lost based on KP because I had more units than he did. 10 KP to his 7. With orks, it's hard to keep units alive to prevent those KPs at the end of the game.
In review, my freshly converted BaneBlades drew some stares and lots of compliments and I was pretty happy with the way they have performed, except for weapon choices. Dave was there and gifted me with a Ork Nob with a Waaargh Banner - Awesome model, but as I have one converted already, I had another plan in mind for him. With some minor snipping and clipping, hacking and filing, I was able to make a pretty spiffy looking Wierdboy (Wizbang) Tried out a new trick to making spun copper cables, and he has them running everywhere. MAde sure i have plenty of Power Klaws!
Re-tuned the army list to make it a bit more flexible and easier to manipulate the battlefield.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment