I am not weathering these at all, as I will already have a dirty legion with the Ultramarines (yeah, I know, go figure).
So squad number two was assembled this morning. I assembled a 5 man Legion Tactical Support Squad.
If you remember in post #1, I talked about Chem Munitions.
"Chem-Munitions:
Flame weapons taken as part of a Death Guard force may be upgraded to special issue Chem-Munitions for their flame weapons (flamers, hand-flamers, heavy flamers, combi-flamers, or Flamestorm cannon) at no additional cost.
If this upgrade is taken, all eligible weapons in a unit (or on a chosen vehicle) are upgraded, and this should be noted on the army list.
Weapons with the Chem-Munitions gain both the Shred and Gets Hot! special rules.
So that makes this a 5 man unit of walking death - Shred allows a reroll on failed To-Wound rolls. Gets Hot means that the weapon can overheat on a To hit Roll (or special check roll) of a 1. Flamers ignore cover, and have Wall of Death. Wall of Death is a shooting attack made as a response to getting charged. Normal shooting weapons hit on a 6, but Wall of Death auto-inflict d3 hits if "a Template weapon fires Overwatch". This squad represents 5d3 hits if the unit is charged in combat. A great speedbump unit. I pilfered some of the BaC marines I had for a few extra models in my Deathwatch Army (including a Heresy Era Black Shield) so I will have to settle for 8 marines in this squad.
I also assembled a Mortis Pattern Contemptor Dreadnought.
The Contemptor from Battle of Calth box comes with 2 ranged weapon options, a multimelta, and a kheres patter assault cannon, and then a single left side option of a powerfist. I assembled the powerfist, and then, using my razor saw, cut the powerfist off, right above the elbow joint. I then assembled a spare kheres assault cannon I had and did the same. I glued the kheres to the power fist upper arm. I dug through my bits box, looking for something to use as a havoc launcher, and found an old Chaos Space Marine vehicle havoc launcher. After a bit of fiddling with it, I thought it looked good, and attached it. Probably should have popped a magnet into each of them, but hindsight, 20/20, you know how it goes.
In game terms, lots of firepower here with overlapping ranges that is capable of being a threat to lighter tanks, aircraft, and infantry in general that are not terminators. But even terminators will lose a few wounds in all probability due to the sheer rate of fire this Contemptor is able to pump out. Little not to like here!
If I can get both of these units and the character painted today, I will be at roughly 765 points painted, with a planned 1500 point list.
The Ultramarines have grown out of control, so I have to get that list all figured out, once I have the Deathguard all done up.
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